1 Leader. 1 Chaser. 2 rounds. One winner.
Full breakdown →After overtaking, the Chaser takes the round by crossing the finish line first — or by pulling out the required gap, depending on the track.
Leader breaks the tow and opens the gap past the track's limit — the Chaser is dropped, Leader takes it.
Both rounds stay glued together? The Chaser who ran the smallest gap behind takes the battle.
Live telemetry that stays out of your sight-line.
Live gap, instant results and challenges on the fly — the real Touge Shobu HUD, drawn straight over the road.
Three ways to run the pass.
2-round cat-and-mouse. Challenge any driver from the Hub. Roles swap, MMR on the line.
Solo hotlap from the pit lane. Chase the sector and stage records at your own pace.
Custom sector gates. Drill segments solo with no stakes until the line is muscle memory.
Top of the ladder.
Cat and mouse,
settled in two rounds.
Every battle is a 1v1 between a Leader and a Chaser. You run two rounds and swap roles — the driver who performs best across both takes the win and the MMR.
Three ways to play
Ranked battles are the heart of the server, with two solo modes to sharpen up between fights.
Sets the pace out front. Your job is to be clean, fast and unpredictable — break the tow and open the gap limit to win outright.
Hunts from behind. Stay in the tow, apply pressure, and overtake — then reach the line first or pull out the gap the track calls for.
Win conditions
Once the Chaser gets ahead, they win the round by crossing the finish line first — or, on some tracks, by opening a set gap over the Leader.
If the gap between Leader and Chaser exceeds the track's gap limit, the Leader has broken away and wins the round immediately.
If both rounds finish with no overtake and no runaway, the driver who chased with the smallest gap behind the Leader takes the battle overall.
Racing the clock
Time AttackNo opponent, no roles — just you and the road. Time Attack is a solo hotlap mode for chasing the perfect run and putting your name on the records board.
Roll out solo and get up to pace. Your lap is timed the moment you cross the start of the stage.
Only cutting the course throws a lap out — clip a wall and the lap still counts, so keep pushing. Reset any time to start a fresh run.
Every lap shows as a gap to the record — green under, red over. Only your single fastest clean lap is kept.
Records are tracked per track, layout and car. Hold the fastest lap and a 👑 sits next to your name on the board.
Time Attack is unranked — it doesn't touch your MMR. It's pure pace, on your own time. Check the Time Attack board to see the records to beat.
House rules
The boards.
Two ways to prove it — head-to-head MMR from ranked battles, and raw pace in Time Attack. Pick a board.
Two numbers that follow you
Your skill rating. Win ranked battles to climb, lose and it drops — the leaderboard is sorted by it, highest first.
Your clean-driving reputation, so others know what to expect before they line up against you. Zero-contact battles push it up; collisions and penalties pull it down — and the lower it sits, the more your MMR gains get throttled. Race clean to keep your full winnings.
Ranked Leaderboard
Only your fastest clean solo lap counts.
Every time is shown as a delta to the record.
Hold the fastest lap and the crown is yours.
Records
Reflects live server dataGet on the pass.
One click through Content Manager and you're in. Make sure your Custom Shaders Patch is up to date first.

DISCORD